I believe that science should not be confined to academic journals and conference halls, it should be accessible and engaging for everyone.
I actively sought to bridge the gap between researchers and the public by organizing and participating in various science communication and outreach initiatives.
Outreach is not just about explaining research; it’s about inspiring curiosity, fostering critical thinking, and encouraging people from all walks of life.
By reaching out to diverse audiences, I aim to not only share knowledge but also make science more inclusive, relatable, and impactful.
Drag Science Show “Contre-Nature” (2023): Combined science and drag performance art to debunk biological myths and stereotypes, particularly around gender and sexuality, while advocating for inclusivity and scientific curiosity. We performed this show three times in Montpellier and Toulouse with Dr. Clémentine Colomier.
PhD Pub Montpellier (2023): Delivered engaging talks on cancer, host-parasite interactions, and evolution in a Pub.
Radio Interview on Divergence FM (2022): Discussed the role of cancer in evolution and its implications for ecosystems, making this complex topic approachable for a broader audience.
Fête de la Science (2021): Led interactive workshops focused on the evolutionary biology of cancer, sparking curiosity and discussions with participants of all ages.
Le Tour des Sciences (2017): Created and led a national event (which still continue!) dedicated to bringing science to communities across France, promoting dialogue between researchers and the public through diverse activities and formats.
Pint of Science (2016): Organized talks that brought cutting-edge science to informal settings like pubs, making research accessible and enjoyable for local communities.
Designs are not final
The game aims to depict various local ecosystems from the Middle East (i.e., Desert, City, Red Sea, Mediterranean Forest). Players will manage different organisms with roles (i.e., herbivores, apex predators, detritivores, plants, parasites, pollinator). They will face challenges at each tour, such as heatwaves, invasive species or road construction, thereby adding unpredictable constraints to the game. Hopefully, they can also manage these constraints by using protective cards such as shadow shelter, wildlife crossing or the acquisition of a tolerance.
The game teaches children how human activities can harm ecosystems and impact various species but also how we can try to manage a more sustainable future. It's realistic, featuring local species and uses names in four languages (English, Hebrew, Arabic and Russian) to help kids from different communities to learn about biodiversity. Additionally, through play sessions, children will interact with students and researchers, exposing them to diverse scientific perspectives and sparking their interest in science.